Blackmagic Fusion 8 Tutorial – Motion graphics #1 – Sweeping Circle Animation
Hey guys this is Mohith for THENIKA and am
back with another Fusion 8 tutorial. Today we will be looking at creating this sweeping
circle motion graphics work and then towards the end i ll also demonstrate how to easily
take this animation and make it look like this , this, this or this. So without further
ado lets get started. For creating this effect we will be using
both of fusion’s 3d and 2d capabilities. First lets hit shift- spacebar to add a shape
3d node , select the shape as Torus. now to view our torus in 2d mode lets add a Renderer
3d node. Okay.. That is not what we want.
So lets tweak the rotation controls of the shape 3d. 90 degrees in the x rotation. Yes..
now we are getting there. Decrease the size. If you notice, our edges
are not so smooth. So lets increase the subdivisions. Okay lets see where our shape starts. hmmmm…
We will go ahead and get it over here. Go to the transform controls – 90 degrees
in the Z rotation, lets check now. Yes that is what we want.
before we start animating let us go ahead and change both Render end time and Global
end time to 54 frames. Go to frame no 1, take End angle all the way
down. Right click on the slider and click on animate.
Do the same thing for the start angle also. Now lets go to frame no 17. Wait till we get
arrow on both sides of the cursor so that we can move both Start and End angle values
together. It automatically puts a Key at frame 17 now. but if we scroll between the two Keyframes,
we see nothing in the viewer. That is because we have same value for both
Start and End angle at both the frames. Now lets move from the Flow area to the Timeline
area. Click on this button to view only the selected
node. select both the keyframes of the End angle and move a few frames forward. Now if
we scroll between the keyframes we can see the animation. right now the animation is
kind of boring, so lets try and make it more interesting. Open the spline editor, Box select
the keys, click on this button to ease the animation.
Now select this handle and move it forward. do the same thing with the End angle also.
lets play it. Pull this handle a little back. do these changes
based on how you want the animation to be. Okay, that is satisfactory for now.
Lets move ahead, go to the Flow area. we need more of these circles. So box select both
these nodes, Ctrl C to copy and Ctrl V to paste.
View it in the viewer. Change the color. lets bring the section value down.
Since we want the green as the foreground. Connect the output of this to this.
A merge node will be automatically added. If we view it in the viewer we have green
on top of white. Actually lets change the Section to 0.1.
Right, Also rename the shape 3d nodes by hitting F2 -White.
Do the shame for this – Green. Now selecting the green we ll go to the Timeline
view and offset the animation by moving the keyframes few frames forward.
Now if we scroll along in the timeline, you will see that both green and white are moving
as two separate elements. We need to change that and make it to overlap
through the animation. Go to the flow area, Select white. Go to the
Spline editor click on Selection to solo the selected node. Select Start angle, lets make
some adjustments. Move the handles to get the desired animation. pull this a little
back. Select End angle, may be push it a little
back. We are looking to get the green and white circles to overlap, so select green.
now inside the spline editor lets extend this handle. may be pull this one too.
push this back, same here. may be tweak a little more, a little forward, back. If you see this is a back and forth process
where I am selecting both the nodes and tweaking the animation to achieve the desired result.
Play it once. Now lets add some variation to this. Lets
add a background node. Connect it to the green, change the color. Now lets add two rectangle
masks to the background node. Let us rename each of these nodes. it is always a good practice
to rename your nodes – R1, R2. Lets drag this to the viewer, lets also make
background node Square. Go to image – Change the height to 1920.
Lets click on the double view icon, drag this to viewer 1 and this Merge in to the viewer
2 to see the effect of the background node and the masks.
Now select R1, increase the width to 1. Decrease the height. Now as I am moving it
you can see its effect in viewer 2. Lets move it all the way up and increase the
height, may be till there. Now select R2 width to 1, decrease the height. This is what we
get. Play it once. Now we will those slated dashes over here.
For that we will add a Text+ node, Shift Spacebar – Text+. Lets connect the output of the Merge
node to the Text+ node. we have a new Merge node.
Select the Text+ node, go in here and type dashes continuously, may be that much. Drag it to the viewer 1. Lets also make it
a square, height value to 1920. Now in the Text tab, lets select Regular from
the drop down. If you see we have straight line of dashes
whereas we need a circle. So in the layout tab, select Circle.
Now we have a dashed Circle. Adjust the size, there.
Go to transform, tweak the character spacing. Go to shading, change the color. Lets also
click on this button to thicken the dashes. Go to layout again, open layout rotation controls.
Actually first let us adjust the center Z, till we get it very close to the edge of the
white. if you see we square resolution as background.
So let us actually reconnect the Text to the foreground and this to the background of the
merge. Lets get the dashed Circle as close to the
White as possible. Like that.
Now lets go to Text and see where this Text circle starts.
Let us get it on top. Go to Layout, under layout rotation – 180
degree – Z angle. Lets check it.
Yeah, exactly. Go to transform, open character rotation this
time, we are going to stylize the dashes to get that slated look. So Y to 95 and Z to 115. Let us zoom in the viewer. Now to make the
line thicker lets increase the character size X value. Now that we have our desired shape,
lets start animating. Go to frame no 1, get the End value all the
way down. right click and this time we will click on the second option – Animate start
group. At frame no 15 push the sliders all the way
up to 1. Now if you scroll along, like earlier we cannot see any animation, lets go to Timeline
view. And take the start keyframes some frames forward.
Go to Spline editor and tweak the handles. Select Start and do the same. Lets see what
we have and move forward from there. Actually I want the start value to close in
slightly late. So lets take this keyframe few frames forward. Yes – we can do that in
the spline editor too, though i prefer moving the keyframes in Timeline. Pull this handle little back, may be move
this keyframe a little. Go to the Flow area and lets play it once. Next we ll add our outer circle. In fact let
us create it in a different method. Add a background node, give it a green color.
In the image tab increase the height to 1920 to give it a square resolution. Drag it to the viewer. Add two rectangle masks
for the background nodes. Rename the rectangles R3 and R4.
Select R3 decrease the height may be to 0.006. width value to 1.
Select R4, first let us change the paint mode to subtract. This is going to act as our End
angle as am going to push it to the right side. Change X value to 1.5.
Next let us add a coordinate space node. view it in the viewer.
Click on polar to rectangular. Now we have the circle that we are looking
for. Since we have a square resolution, we will
connect the output of this to this. To reduce the size, lets bring R1 down. lets
also reduce the height to 0.004 may be. Now select R4 and as we move R4 in the X axis
, you can see the effect it has on our Circle. Lets move to say frame 18.
Get the X value to 0.5. right click animate. Next go to 30, set X value to 1.5. This is
what we get. Now Shift Spacebar – Add a transform node.
Lets move a few frames forward and rotate the circle in a way taht it appears in a way
that it appears to start before the dashed circle ends. We also want it to zoom out of the screen.
So right click on the size , click animate. Now move few frames forward and scale it,
like there. Lets also make it disappear as it scales up.
So select R3, right click on the height, animate. Move few frames forward and set it to 0.
Just feel like there is less force in this rotation. Lets select the transform, animate
the angle. Go to 32 and set the angle to 0. Okay lets go to the timeline and offset this
keyframe little forward. Back in the flow area, lets rename the background
as thin green. Next we will create the Red circle at the
center. SO lets add a background node, rename it as
Red. Add 3 rectangle masks to it. Rename each – R5. If you see since i have multi nodes
selected, am able to rename all the three nodes by hitting F2 just once. Lets make it
Square resolution. Change the color to Red. In this case actually R5 left and R5 right
are not required. Am just demonstrating that we can use this as start angle and end angle
if we put the paint mode to Subtract. Lets select R5, this one is useful.
Take the width to 1, Now add the coordinate space node. As earlier click on the Polar
to rectangular. Connect the output of this to this.
What we want is fully filled circle and not the one which looks like a stroke. So select
R5 and pull it down in the Y value. Set Y to 0. This is exactly what we want.
Lets also reduce the size by decreasing the height. So that it fits in the center.
Lets start animating. At frame 3 let us move it here and probably at 37 move it here. We
also want to animate the size of the Red through the animation. So let us right click and animate
the height. Go to 37 and further reduce the height, we
also want the Red to appear as if it is pushing the green out. So at 38, lets bring the center
to 0.5 in X. Few frames forward, lets again increase the height and then go 53 and take
the height value all the way down. May be at 42 lets actually pull it up in Y.
You can see what it does. Go to the timeline. lets actually take the center value till 53.
yeah that is good. Go to the Spline editor and tweak a little. Smooth these keys and
adjust the handles. Go to height, smooth. Pull this handle this
side, so that the disappearing act eases in to 53. There we go. Lets play it to see what we have. We will add one more element. So Shift Spaceber
– Shape 3d. Rename it – White Circle. Drag it to the viewer and select sphere as
the shape. Add a Renderer 3d. Connect this to this. Lets increase the subdivisions. Adjust the
size. Let us check if the rotation is how we want
it. Nope, So go in to the transform controls and 90 degrees in the X rotation.
Come back in to the controls, lets check now. yes thats right.
Lets also rotate in Z, so that the animation starts from around there.
We will switch the connection to the merge. So connect this the background and this to
the foreground since we want the white circle below everything.
So moving forward, lets start the animation. At frame no 24 let us push Start angle all
the way up, right click animate. Same for the end angle too. Now move to frame no 40, take the slider back
to 0. As usual, no animation. Go to the Timeline.
Select the End angle Keyframes, offset one frame forward. Back in to the flow area. Lets tweak the Z
rotation slightly. Lets actually make the animation Start a little
earlier, Ok. Smooth the splines. Pull this handle this
side, Do the same for this. Lets actually make it look like the Red is
driving the white so add a transform node here.
Rotate it so that the opening of the Red meets the white. Lets play and see.
Okay that should be good. Lets get in to other things, like motion blur.
Since this white is a 3d object, select the Renderer 3d. Go here and select opengl rendererer.
Open Accumulation effects – Enable. Tweak the settings. quality goes up, pull
this value down. We will also add motion blur for this Red,
so select R5, go in here. Enable – motion blur. Tweak the settings. there. Now lets add a background for this animation. Shift Spacebar – Background. Connect this to this. If we drag it in to
the viewer, we have a black background now. Lets change the color. Make it a little grayish. Lets add a vignette. For that add a cc node
or a color correction node. Add a circular mask. Tweak the mask. Decrease the gamma. Also the lift. Now lets play it. That is what we have achieved . Great. Now as seen in the introduction , let us give
it a nice emboss effect. So let us add a Create Bump map node.
Click on 5 and tweak the settings. Lets play it now. Doesn’t that look cool! Now let us stylize this further. Add a CC node, make some adjustments. Change
the color to Red. Play with the gain and lift values. Let us check what we have.
Stylized and Easy! Right. Now let us make it look different, with some
simple tweeks, just using one single CC node. If you see we have a totally different look
now. Am slightly speeding up the process but you
get the idea. Now doesn’t this look Awesome! Say we want the background to be effected
by a different CC node. Delete that. Lets add two CC nodes now, tweak the first
color correction node. Now take the output of this merge and connect
it to the effect mask input of the CC node. Change the color, we now have a different
color for the background alone. You can tweak as much as you want . Say if
I want the Orange to effect the background and Yellow for our Circles.
Add one Channel booleans node here. Yeah there, change the operation to Negative. If we keep tweaking, we can go on and achieve
various results. That looks really Cool. So play around with it, I hope you achieve
some fantastic results. That is it for Now. I hope you learnt a few tricks today. There
are more videos coming up. If you like this video, do put a Like below and do SUBSCRIBE!
Thanks see ya till the next time.