Fantastic! Thanks a lot!
Ya save my life
how would you do this stipling effect with color ontop?
I need help! I tried using this and it worked pretty well, but I can only see this shading in the Material view. In Rendered view it only shows the object as pure black. Please help, I'd love to render all sorts of objects using this! 🙂
This was so cool and awesome!! Tysvm 💞💖😁
Does anyone know if this can be baked?
Amazing. But how fast does it render?
Cool! I might use the ideas from this to make an Amplify shader like this for some game in the future. Very good tutorial.
do you now a way for making this but for non-smooth low poly models ? ' o'Because when I try it gives a total different effect of like abstract polygonal shadows
Any suggestions on how to replace the Normal node with actual lighting values in a scene… thus using lighting based shadows?
Well now you've done it Kent. I am now Clip-Arting every model I've ever made. I can't stop myself! Won't someone please help?!? 😉
Ah interesting, I use sometimes a similar techniques to get a kind of first lineart for paintings when I already have the model or the sculpting, perhaps I will show it in an upcoming video.
This is great! Thank you for this tutorial 🙂
seems really fun keep up the great work 🙂
Superb! Thank you!
Brillant in it's simplicity. Wow!
It's amazing how simple it is. Why waste your time on 2d drawings, when you can just do it 3d
Short, simple, clear, straightforward. Flawless. Actual 7/7
It inspired me
Does this work in the default renderer as well? I'm told Cycles doesn't (yet?) do exporting for use in things like Unity/Unreal/Second Life/etc
this is really cool!
Really understandable video! Thanks 🙂
Great as always! 😀
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