Blender Tutorial: Creating a Clip Art Shader

July 25, 2019 posted by


27 Replies to “Blender Tutorial: Creating a Clip Art Shader”

  1. Peter Gogola says:

    Fantastic! Thanks a lot!

  2. Bantou Israelite says:

    Ya save my life

  3. blower05 says:


  4. Spooder Ful says:

    how would you do this stipling effect with color ontop?

  5. Mevnie-Enn says:

    I need help! I tried using this and it worked pretty well, but I can only see this shading in the Material view. In Rendered view it only shows the object as pure black. Please help, I'd love to render all sorts of objects using this! 🙂

  6. ai i says:

    This was so cool and awesome!! Tysvm 💞💖😁

  7. frank michael says:

    Does anyone know if this can be baked?

  8. Simeon G. Prince says:

    Amazing. But how fast does it render?

  9. WFMG says:

    Cool! I might use the ideas from this to make an Amplify shader like this for some game in the future. Very good tutorial.

  10. azagwen says:

    do you now a way for making this but for non-smooth low poly models ? ' o'
    Because when I try it gives a total different effect of like abstract polygonal shadows

  11. J.W.S says:

    Any suggestions on how to replace the Normal node with actual lighting values in a scene… thus using lighting based shadows?

  12. Screaming Back Brown says:

    Well now you've done it Kent. I am now Clip-Arting every model I've ever made. I can't stop myself! Won't someone please help?!? 😉

  13. digi dotz says:

    Nice -thanks

  14. Jayanam says:

    Ah interesting, I use sometimes a similar techniques to get a kind of first lineart for paintings when I already have the model or the sculpting, perhaps I will show it in an upcoming video.

  15. Laurel says:

    This is great! Thank you for this tutorial 🙂

  16. Casper Malmborg says:

    seems really fun keep up the great work 🙂

  17. Simon Pollard says:

    Superb! Thank you!

  18. TooEazyCG says:

    great tutorial!

  19. Peter Keis says:

    Brillant in it's simplicity. Wow!

  20. WillTell says:

    It's amazing how simple it is. Why waste your time on 2d drawings, when you can just do it 3d

  21. Martín Varela says:

    Short, simple, clear, straightforward. Flawless. Actual 7/7

  22. Atlantis says:

    It inspired me

  23. Fabio Oliveira says:


  24. Schala says:

    Does this work in the default renderer as well? I'm told Cycles doesn't (yet?) do exporting for use in things like Unity/Unreal/Second Life/etc

  25. CerealKiller says:

    this is really cool!

  26. Nomadjackalope says:

    Really understandable video! Thanks 🙂

  27. Chubercik says:

    Great as always! 😀

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